Saturday, June 19, 2010

Final Thoughts on my GAME Plan

Over the past several weeks I have learned that in order to build learner autonomy, a teacher must provide students with a variety of interesting and relevant topics. When a student is allowed to choose topics that are interesting and relevant, the motivational rate of students is much higher. It is important to allow students to pursue their own interests and formulate their own questions. Technology plays a large part in student learning and is a powerful learning tool. Self-directed learning is an important part of 21st century learning. "While technology is not essential to creating authentic, learner-centered instruction, it offers a powerful resource for engaging students in authentic experiences, typically increasing both their motivation and their learning" (Cennamo, p.51).

Using a GAME plan can help students to become proficient in their learning by allowing students to: set goals, take action to search and locate information, monitor the extent of components and evaluate and extend learning. NETS-T standards fit in nicely with the GAME plan because they allow teachers to "promote support, and model creative and innovative thinking and inventiveness, engage students in exploring real-world issues and solving authentic problems using digital tools to reveal and clarify students conceptual standing and thinking, planning and creative processes" (Cennamo, p.24).

In conclusion, both the teacher and the students can benefit by using a GAME Plan to support creative thinking with technology. Coupling GAME Plans with standards can help teachers to achieve instruction that facilitates and inspires student creativity.

Lora K.
HS English

Reference:

Cennamo, K., Ross, J., and Ermter, P. (2009). Technology integration for meaningful classroom use, a standards-badsed approach. Ohio: Cengage Learning.

2 comments:

  1. Lora, I completely agree with you that the more self-directed learning we allow our students, the more we will be able to see them flourish. Using the GAME plan model with them will help guide them along the way, and allow them to differentiate their goals and outcomes. I think tying it in with the NETS-S standards is a great way to show students what we mean when we talk about the 21st century learner. Great ideas!

    Tracey W.
    HS French

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  2. I also agree with your comments as well. The GAME plan is probably something most of us has used in one way or another. We just never gave it an offical name. Now if we can just help our students create a GAME plan, this will help them become successful self-directed learners.

    Kaleena

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