I have learned that the implementation of self-directed learning and a GAME plan can help studnents to increase knowledge, skills, accomplishment and personal development. "Self-directed learners engage in three key processes: planning, monitoring, and evaluating their learning activities" (Cennamo, 2009, p.3). Four steps that are used to direct students in learning is also known as the "GAME" plan. The "G" stands for setting goals, the "A", taking action to meet the goals, the "M" is monitoring of progress toward the goal, and "E", the evaluation of goals that were achieved and extended the learning of new situations.
The use of a GAME plan will help me to be a better instructor by making me think about the steps I can take to direct my students in the learning process. The integration of technology is also another key concept that will be used to help guide my students to become metacognitive learnners. With the use of a GAME plan I can make learning tasks appropriate for all students and help them to develop skills that will help them in lifelong learning.
An adjustments that I will make as a teacher is to set goals for my professional growth. I have learned the importance of not only setting goals for students, but also for myself. In order to monitor my growth, I have decided to use a portfolio to documet growth and student progress. In my portfolio I will showcase projects, assignments and accomplishments from my students by placing exemplars in my professional developmnet portfolio. Another adjustment I will make this summer is to continue to take technology courses offered by our intermediate unit in order to expand my technological capabilities.
In conclusion, creative thinking, proper planning, the use of technology, and the integration of a GAME plan will help me to become a more effective and productive teacher. While providing authentic instruction, my students will be inspired to be creative, self-directed learners and also will learn skills that will enable them to be lifelong learners.
References:
Cennamo, K., Ross, J. and Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use, A Standards Based Approach. Ohio: Cencage Learning.
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